You’d also create a Spyhawk or two to scout the map and to provide spotting for long-range units defending the base.Ĭreating a Keep early on would be an extremely high priority because it would allow Knights to be created. Meanwhile, you’d work quickly to establish your own Lodestones while churning out a few Warriors and Archers to protect your base. In a typical game, the Aramon player might immediately build a group of Horsemen and use them to raid enemy Lodestones and kill unprotected enemy builders. And its air units are limited to the scouting Spyhawk and the unique Gold Dragon. The Aramon navy consists of just one ship, the War Galley. This long-range power also exists in Aramon’s artillery units: Trebuchets, for example, deal excellent damage and have the longest range of any unit in the game.Īramon’s strength is on land, but its weaknesses become apparent when you look to the seas and the sky. Mage Archers, for example, are excellent at destroying both land and air units, and their variety of magic arrows allows them to adjust their tactics to fit the situation. But it’s not just variety for variety’s sake these land units are among the best in the game.Īramon also has great long-range units. From sluggish Barbarians and Titans to speedy Knights, the Aramon land army has a unit for every preference and every situation. First and foremost, it has a great variety of land units.